Blog Posts with tag Unity
This is a recording of the first test of the melee animations for a new game that I'm developing.
I created a space combat game, Stellar Raider, for the Synty 2023 game jam. I used the Synty Space and Partial Effects packs for this project.
For the Vigard project I needed to be able to have animated characters and objects appear as if they were holographic projections and separate from the rest of the environment.
This course discussed finite state machine based programming using different classes for each of the states as opposed to a single large class with an enum and switch statement.
This course introduced me to the design and implementation process of two new genre of games, Real Time Strategy (RTS), and multiplayer.
I recently finished a 12 week course on Music and Sound for Games run by the Academy of Music. This course focused on using FMOD to implement a sound design in a Unity game.