This is a recording of the first test of the melee animations for a new game that I'm developing.
I created a space combat game, Stellar Raider, for the Synty 2023 game jam. I used the Synty Space and Partial Effects packs for this project.
This course discussed finite state machine based programming using different classes for each of the states as opposed to a single large class with an enum and switch statement.
This course introduced me to the design and implementation process of two new genre of games, Real Time Strategy (RTS), and multiplayer.
For the Vigard project I needed to be able to have animated characters and objects appear as if they were holographic projections and separate from the rest of the environment.
I recently finished a 12 week course on Music and Sound for Games run by the Academy of Music. This course focused on using FMOD to implement a sound design in a Unity game.
I designed the 2020 and 2021 showcase website for the Department of Architecture at the University of Strathclyde.
OCPE is an lighting controls emulation package that can create dummy Art-Net ethernet gateways and RDM devices attached to those notes.
Between 2009 and 2017 I was the results official and software developer for Wiltshire Schools' Athletic Association. I developed a Windows Desktop and Mobile app to facilitate the rapid entry of results, certification, and team selection.
These are the 360 photographs that I've taken of the Embassy Theatre, Webber Douglas Studio, Courtyard Theatre, and Studio A.
Blender 3D model of the Embassy Theatre at the Royal Central School of Speech and Drama
I was asked by a colleague to split a PDF document created by MS Word's mail merge tool.